Sunday, September 27, 2015

DUCK HUNT Amiibo Guide


DUCK HUNT
AVERAGE TIER

Duck Hunt is a great amiibo with a lot of things going in his favor. I was skeptical awaiting his release thinking "How could they possibly make this amiibo use the can mechanic effectively?". I was pleasantly surprised to see that Duck Hunt has fairly good percision with the can and definitely knows how to use it properly. Sometimes though, he will throw it out prematurely in the opposite direction his opponent it, rendering it useless. He is able to multitask and use this skill while using other skills/moves as well. One problem did come up with this ability though. Duck Hunt sometimes will use the can at close range and at high percents, can end up killing himself. This amiibo has a lot of strong options, being great at long-mid-short range. His smash attacks linger and have a lot of range which I see as a definite plus. He will take advantage of all of his b moves and typically can set up a lot of traps/combos with them to force his opponents into a position to get hit by atleast one thing no matter what they do. Keep in mind Duck Hunt is very vulnerable at close range, so you want to make him more mid-long range. Just make sure you show him what to do in a close range situation sparingly, because you can make this amiibo turn into a more melee based fighter if you aren't careful, and he will get wrecked. Duck Hunt is very good at baiting his opponents into smash attacks, this will be a good strategy to try and teach him. All in all, his interesting and unorthodox playstyle and AI has potential to throw off a lot of other amiibos. I believe his AI could've been a little stronger, he likes to throw out cans at all times which in some cases is ineffective. He doesn't utilize his down b enough and his percision with side b is a little off most of the time. He can also become very spammy with aerials if you aren't careful. I feel after further testing his AI just isn't strong enough to match up with most of the strong tiers so I feel like he needs to be moved down to average.

PROS:

  • Can is great, he uses it well
  • Good Long-Mid-Short Range Options
  • Sets up traps well
  • Great Aerials
  • Great Rangey Smash Attacks
  • Lingering Hit Boxes on multiple moves
  • Great in Team Matches
  • Kill Throw
CONS:
  • Struggles against Rush Down
  • Can kill himself with the can if he uses it at close range
  • No True Combo
  • Can become spammy with F Air
  • May require a bit more attention to make great than others
  • Struggles in Free For Alls
  • Can get in a habit of spamming aerials, not good for this one
TRAINING MUSTS:
  • Use the Can at all ranges but be careful using it at close range, it can get him killed. Make sure he knows how to kill with it and ledge guard with it.
  • Utilize his Side B and Down B as well to ensure his trapping skills are on point.
  • Utilize all aerials sparingly, you don't want to get hit too often with these or he will abuse them and turn out bad, but show him he can kill with them
  • Try to keep him at mid-long range and bait opponents into smash attacks
  • Show him close range options, just don't focus too much on them, he is weak at close range and the amiibo may try to fight like this
  • Utilize all smash attacks, show him he can kill with them
  • Utilize all tilts
  • Grab and Pummel often, as always, show him he can kill with back throw

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