Saturday, September 26, 2015

R.O.B Amiibo Guide


R.O.B
STRONG TIER


So far my experience with R.O.B started off slow but I've grown to see his potential over time. He doesn't seem to prioritize a lot of moves that make the character strong, but is effective in other areas. R.O.B hardly uses the gyro at all and when he does he just tosses it out and won't interact with it. (Maybe there is a custom that he will actually use.). He is strong in a few aspects that include his smash attacks and grab options that can lead to a kill. His down throw to up air combo is so strong and he can do it from low percent up to about 80%. This is rare for true combos. R.O.B does use his Neutral B Laser, it's a nice little bonus to get some extra damage even though it does get shielded or dodged a lot of the time. Luckily he can use it often. I've noticed that the amiibo looks for a lot of reads which can either make or break a fight. His Up Smash is great for shield baiting, because it's very powerful and can kill fairly early. He also has a powerful kill option with his Up Throw at higher percents. I don't think he's the strongest amiibo, and I think his B Moves could be utilized a little more. But his AI is pretty smart compared to others, he doesn't have any glaring weaknesses and he can put up a fight against some strong opponents. He's one worth giving a shot to.

PROS:
  • Strong Smash Attacks
  • Kill Throw
  • Great True Combo
  • Great Recovery
  • Great Meteor Spike
CONS:
  • Doesn't use gyro at all
  • Struggles to land lasers
  • Doesn't take advantage of ranged abilities
  • Wonky hit boxes on some moves
  • Struggles in FFA/Team matches
  • AI doesn't prioritize a lot of his great moves/combos
TRAINING MUSTS:
  • Grab and pummel often, very important for this amiibo
  • Utilize his down throw combo to N Air, try to teach him to combo with U Air as well
  • Teach him to kill with Up Throw at high percents
  • He will not use gyro at all currently, he only charges it and holds on to it. (May be fixed in a patch)
  • Teach him to use his Down B and Neutral B even though he doesn't use them often enough
  • Teach him to use Neutral B at long range and mid range
  • Utilize all aerials, teach him to kill with all of them
  • Utilize his D Air off stage to meteor spike 
  • Utilize all smash attacks, especially F Smash, teach him to kill with all of them

2 comments:

  1. Hi,
    Just wanted to share that ROB ~will~ use the gyro and ~will~ use ranged lasers with the proper training. For example, I created a custom stage with thin lava (aka thin lava trick) with two small changes: 1) Only half of it was lava and 2) The lava part had a small 'alcove' that was just big enough to fit a player-controlled ROB.
    Here's the idea: Set the ROB amiibo against yourself, playing as ROB as well. Immediately go hide in the alcove and spam the living crap out of neutral B and Down B. The lava trick keeps amiibo ROB at bay and forces two things. A) Amiibo ROB gets pummeled by gyros and long distance lasers and B) amiibo ROB learns these are viable moves, and eventually mimics your use of them.
    As of my typing this, amiibo ROB and CPU 9 ROB are duking it out, and amiibo ROB is in fact sending out the occasional gyro and long distance lasers (and, of course, brutalizing the CPU). I figure this to be a heck of a good first step with the ultimate goal of seeing a gyro edge guard gimp on a recovering opponent. If that ever happens, I'll consider my ROB amiibo a success.

    Good luck with ROB! Do a bit more 1-on-1 and he may see strong tier yet! (And congrats to Shulk on the recent win. I was going for Mario, but ah well. :P)

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    1. I spammed him relentlessly with the gyro, grabbing it repeatedly and throwing it at him over and over and all he would do is charge it. He does use the lasers but against amiibos he seems to have a lot of issues landing it. I'm still working on him, if I notice changes in his behaviors I will change it on the guide. I've seen a lot of sources saying that he wont use the gyro, just charge it. Thanks for the tips though! Maybe it can help those who really want to make the amiibo work, I just don't really have the time to implement custom stages and I think having to make a stage dedicated to training a specific amiibo takes away from their strength. :/

      Appreciate your input! Hopefully Nintendo will patch it so he naturally uses the gyro more often. Good to hear you actually got him to use it though, even if the methods are a bit unorthodox. :P

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