Friday, March 25, 2016

ROY Amiibo Guide


ROY
VERY STRONG TIER

My time so far with Roy has been great. I've watched him handily beat some of the best amiibos in the game consistently which is rare for a newly trained amiibo. He is giving me flashbacks to Dark Pit who was absolutely destroying all competition pretty much. Roy is a Swordfighter with a lot of great options. His damage output is great, he has True Combos with Down Throw and of course you can't forget the infamous Counter. The AI so far has been pretty good with spacing and doesn't seem to overuse moves that will get him punished. He also possesses the Dancing Blade which I think is a strong move for amiibos to have, and he uses it well. Roy is a fighter, he's a damage dealer and can really put on the pressure. I've heard of issues with him spamming too many aerials but mine personally has a nice mix. He tends to use all of his moves equally and to full effect. That seems to be rare with a lot of amiibos, since most of them will abuse their better moves. I think with the proper training, Roy can rival any strong amiibo. He may not have a shield breaker but he makes up for that with his damage output, true combo options and powerful kill potential. If you like Roy, he's well worth your time!

PROS:
  • Heavy Damage Output
  • Dancing Blades Is Strong
  • Counter
  • True Combo
  • Smart AI
  • Lots of Kill Options
  • Tipper Mechanic
CONS:
  • Can become spammy with aerials
  • B Moves have a little lag, can get punished if he misses
  • No Long Range Options/Gap Closers
TRAINING MUSTS:
  • Teach him to Grab/Pummel as usual
  • Make sure he knows how to combo with Down Throw into Up Tilt, as well as Up B
  • Utilize all B Moves, all are strong, just use them sparingly and show him he can kill with each
  • Utilize Counter especially, these moves are always strong in amiibo fights
  • Can juggle with Up Tilt at lower percents
  • Utilize all aerials sparingly, use them for spacing and teach him to kill with these
  • Show him how to spike with down air, even on stage it can kill at higher percents
  • Utilize all tilts
  • Teach him to use Blade Dance, the AI will automatically combo it properly even if you aren't good at it yourself
  • Don't put a lot of focus on Charging Neutral B's, he will almost never land them, so just use the quick tap version of the move, it can kill at higher percents



10 comments:

  1. Glad to see Roy does well in Vanilla, because as/against Custom Amiibo, he's a disaster.

    ReplyDelete
    Replies
    1. Yea, Vanilla is completely different than the Equipment Amiibo World.

      Delete
    2. Please, tell me, how often does Roy correctly Counter, for you, at least?

      Delete
    3. He counters just as much as Marth or Lucina. Why? Does yours not use it?

      Delete
    4. No, not really. In the Equipment World, he loses care for the move, only using it if he's countering something very powerful, unlike my Marth, who counters almost everything.

      Delete
    5. I've seen him use it quite efficiently, the only one I've noticed doesn't prioritize countering is Palutena.

      Delete
    6. Seriously? That's wonderful for you. In my roster, and in most other Equipment rosters, it's Palutena, Ike, and Roy that all don't Counter effectively and often.

      Delete
  2. Excellent guide but one thing I seen that is incorrect, Roy dose have a sweet spot, or tipper if you will. He does the most damage at the base of his sword. Just thought I'd point that out. But other than that still an excellent guide.

    ReplyDelete
  3. My Roy amiibo is a GOD now. Thank you for the help! :) Here is a link to my Roy amiibo fighting my Mewtwo amiibo! https://www.reddit.com/r/amiiboclips/comments/5i6chr/what_xd_so_strong_ps_im_the_blond_kid/

    ReplyDelete