Saturday, January 30, 2016

MII SWORDSMAN Amiibo Guide


MII SWORDSMAN
STRONG TIER


The Mii Swordsman isn't considered very good in Smash but as an amiibo I think your outlook may change. The Swordsman is what I consider a mix of great Smash Swordsman spliced together, and thats also what sets him apart, making him an interesting addition. Though his range seems to be shorter than most Swordsman, his damage output is insane with the amiibo damage boosts. A few good combos from this amiibo can really put him far ahead. He possesses a Counter Attack which IMO is probably the best skill for an Amiibo to have because they basically get damage off for free and amiibos are very skilled at landing them. On top of his great damage output, the Mii Swordsman has some good utility with his Neutral B, releasing a gust of wind that does damage at a long range and can knock opponents into the air, sometimes following up with an aerial attack. This move can also be used to harass off stage which I think is always a useful thing for an amiibo to have. His Up B can come in handy as well, but you have to be careful because if he lands it often, he will start spamming it. At higher levels fighting amiibos, his ability to land this fades out and he won't spam it nearly as much, so don't worry if he does. This move hits once on the ground as he leaps up, and again as he lands. Amiibos seem to have trouble countering this attack, so in a lot of cases it's free damage for him. Match that with his ability to Counter Attack and in he can rack up so much damage, taking little to none himself. This amiibo does have some downsides, his aerials have tiny hit boxes that make them less desirable options. He definitely needs to know he can kill with them though, because in some cases he will finish off opponents that way. I just wouldn't suggest focusing a lot on them at all. Like all Mii Fighters, he has some lag on abilities that can make them hard to land on amiibos. I also feel like he could struggle against amiibos who play similarly and outrange him at the same time, this seems to be his only real weaknesses. Overall I think this amiibo has so much potential and shouldn't be overlooked.. He may not be good in the actual game but I think in the amiibo world, he's a force that shouldn't be underestimated. I've tested him against some of the amiibos I placed in "Overpowered Tier" and it was neck and neck to the very end. With a little more training, I think he could even take games off of them. One thing to keep in mind about this amiibo is that he isn't flashy, he will cheese for wins, no matter how unflattering his tactics are. A win is still a win imo.

PROS:
  • Great B Moves
  • Counter
  • Great Damage
  • Great Smash Attacks
  • Great Recovery
  • Durable for a Swordfighter
  • Excels in all Match Types
  • True Combo
CONS:
  • Can Become Spammy with Up B, Be Careful
  • Aerials Arent The Best
  • Not As Rangey As Some Swordfighters
  • Struggles when Outranged
TRAINING MUSTS:

  • Focus Grabbing/Pummeling as usual
  • I would suggest keeping him with the basic skill set, the others aren't nearly as useful
  • Utilize Counter but dont overdo it, he needs to know he can kill with it
  • Up B is a pretty powerful move with not a lot of counterplay in amiibo world
  • Use his Neutral B to harass at range and harass off stage, he can also follow up on opponents after they get knocked into the air, so make sure to do that
  • Aerials are weak, I'd suggest not spending much time in the air with this one
  • Utilize his Strong Smash attacks, especially F Smash, it's VERY strong
  • Keep the Generic Side B, he uses it to recover if possible and it really helps him out a lot of the time. As far as using it for damage, it's not really the best and he doesn't use it often
  • Utilize all tilts
  • Teach him to Down Throw into F Air for a True Combo at lower percents

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