Friday, July 31, 2015

DARK PIT Amiibo Guide



DARK PIT
OVERPOWERED TIER


If you didn't know, Dark Pit is a clone of Pit with a few minor differences. Both versions of Pit definitely have advantages and in this case, I feel Dark Pit is strong in areas that Pit isn't, for the better. He is a bit slower than Pit  on a couple of moves and doesn't knock back as far, but while Pit has increased knockback on his skills, Dark Pit has increased damage which means it's much easier for him to get them to kill percent. His only real downside in comparison is his arrows, they are very weak compared to Pit's. Since he cant control where his arrows are going like Pit can, he can't gimp nearly as easily. (Which the Pit Amiibo is very good at doing.) This amiibo is relentless though, and he can really put up a good fight versus any amiibo you put him against. Dark Pit, much like Pit, has a problem with recovering over the ledge and sometimes gets punished for it. However, his strengths greatly outweigh his weaknesses, typically beating all opponents with ease. He has also shown no weaknesses in specific match types. His skillset is so perfectly well rounded and includes all of the essentials to make him a great amiibo. His power mixed with his speed, multiple true combos, a kill throw, lingering hit boxes and rangey safe approaches really gives him quite an edge. If you have Dark Pit or are thinking about adding him to your roster, get him and put the work into him because he is almost perfect and a great addition to your collection. After 100s of matches his win percentage is insane, he is definitely an amiibo you shouldn't look over.

PROS:
  • Hits Very Hard
  • Great Recovery/Hard to Gimp
  • Long/Mid/Short Range options
  • Some of the best Lingering Hit Boxes in the game
  • Multiple True Combos
  • Kill Throw
  • Great Aerials
  • Great Tilts
  • Strong in all match types
  • Neutral Air has almost no counter play
CONS:
  • Requires a bit of knowledge of the character to be a good amiibo
  • Will randomly up B over the stage in a punishing position sometimes
  • Will spam smash attacks if you use them too much/or get hit by them a lot in training
  • Arrows aren't as strong as Pit's
  • Not as quick as Pit
TRAINING MUSTS:

  • I  would suggest training him to use all aerials, his neutral covers a lot of ground
  • Use all tilts, they have very long range and are effective at keeping distance
  • Teach him to back throw into arrow shot, he will learn this combo
  • Don't bother as much with teaching him to use his arrows like you do with pit, they are slower and don't arch. Just use them at range for a little extra percent
  • Focus Grab Training and teach him to pummel/forward throw at high percents at the ledge, this can lead to a kill
  • Down Throw true combos are teachable at lower percents, Down Throw Up Air and Down Throw Neutral Air (I've also seen the amiibo down throw into an up smash at low percents)
  • Side B is worth teaching, if he lands it on stage it does a lot of damage
  • His jab is good at catching air dodges or punishing shields, just use it sparingly because you do not want him spamming this

3 comments:

  1. Just want to say that Dark Pit isn't slower than Pit. All of his moves apart from Neutral B and Side B are the same speed wise. Damage wise however is diferent.

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    Replies
    1. I narrowed it down, he is a bit slower on a couple of moves, so it's worth noting. But yea, he's not slower in every aspect, should've clarified that.

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  2. I somehow got my dark pit amiibo to not attack at all unless if you attack. Which made him DEADLY. I dont remember how I did it though, I also gave him guiding arrow before I actually trained him so his arrows are similar to pits and he does well with that custom.

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