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King Dedede's amiibo has a lot of great things. He has some rangey, hard hitting tilts/smash attacks as well as a hard hitting projectile. On top of those things he has a Kill Throw, a True Combo and he's very heavy. This puts him in a great spot as an amiibo. Though he may struggle vs faster opponents, he hits so hard that he can turn a match around pretty quickly. Dedede's gordo really sets him apart, amiibos get caught by this a lot and his ledge guards with the gordo can send them flying as they attempt to recover. He can get some easy down throw to f air combos at low-mid percents, and at high percents his b throw kills. I think Dedede's range on his F tilt and Jab make for safe options to rack up damage. You really don't want him to use F Smash much, it's super laggy and he can get punished hard. Do not make him an aerial based, he will get punished on his aerials often. Just focus on his tilts, grab options, gordo and true combo and he will turn out well. He's got so many options to make him strong if you want him to be, just be careful with using aerials a lot. PROS:
Very Heavy
True Combo
Gordo hits hard and can Kill
Brutal Side B Ledge Guard
Kill Throw
Great Long-Mid-Short Range Options
Great Recovery
Command Grab
Good in Free For All/Team Matches
CONS:
Struggles vs Fast Opponents
Gordo can be hit back at him
Slow and has some laggy moves
Too many aerials can ruin him
TRAINING MUSTS:
Utilize all tilts, especially F Tilt
Grab and pummel often, as always
Make use of his Gordo at range and when recovering high. Also use it to ledge guard, the amiibo is very good at using it offstage to kill opponents
Teach him to kill with back throw
Use aerials but don't over do it, it could ruin him
Utilize his True Combo by using down throw to f air at low-mid percents
Teach him to kill with all aerials
Utilize all Smash Attacks, Teach him to kill with them
Neutral B is a Command Grab and free damage for Dedede, use it but don't over use it
Hello, let me begin by saying these quick guides are very helpful and a nice comprehensive summary for those who may be considering future purchases. With that said, I agree with everything you've mentioned here with the exception of DDD's aerial game.
Yes, I agree you should not teach him to spam FAir, as that will get him punished often. However, BAir and fastfall NAir are incredible, ff Nair in particular for its exceptionally long hitbox. I would strongly recommend you try using a ff NAir to combo into a few other things; DTilt to name one, UTilt to name two.
Anyway, thanks for taking the time to research and post. Its a great read.
I agree with you. I just wanted to make sure people who use aerials know not to use them too much because he can become spammy. I've heard stories of him spamming F Air and Neutral Air, which turned out to be an issue.
Hello, let me begin by saying these quick guides are very helpful and a nice comprehensive summary for those who may be considering future purchases. With that said, I agree with everything you've mentioned here with the exception of DDD's aerial game.
ReplyDeleteYes, I agree you should not teach him to spam FAir, as that will get him punished often. However, BAir and fastfall NAir are incredible, ff Nair in particular for its exceptionally long hitbox. I would strongly recommend you try using a ff NAir to combo into a few other things; DTilt to name one, UTilt to name two.
Anyway, thanks for taking the time to research and post. Its a great read.
I agree with you. I just wanted to make sure people who use aerials know not to use them too much because he can become spammy. I've heard stories of him spamming F Air and Neutral Air, which turned out to be an issue.
DeleteGlad to hear you enjoy the guides! :)