Tuesday, July 28, 2015

OLIMAR Amiibo Guide



OLIMAR
AVERAGE TIER


Olimar has some really great positives and one glaring negative. Sometimes when he runs out of pikmin he will just stand there and not do anything or try to attack his opponent using nothing but his tilts before finally pulling pikmin out. This character relies heavily on having pikmin out to do damage. Even though this isn't an every match occurance, I put extensive training into pulling pikmin and he has greatly improved in that regard but it still happens on occasion. You have to focus on pulling them constantly as soon as they die to get him in a habit of always having them out. Now to what makes him strong. This amiibo racks up damage like crazy. His aerials are strong, his tilts are strong, and his smash attacks get the job done. His major strength comes with his Pikmin Throw. When he throws them on an amiibo, they don't register that they are attached and try to kill them. This allows Olimar to rack up a lot of free damage without doing anything or while comboing it with other moves. This amiibo also has a true combo with downthrow to f air and he also has lingering hitboxes on his n air and up tilt so they are good options for catching amiibos out of dodges and shields. One thing you really need to avoid though, is throwing pikmin onto the stage when Olimar is recovering. If you do this and the amiibo starts doing it, theres a good chance he's just going to throw a lot/if not all of his pikmin to their death because they don't make it to the stage. This can lead to him getting on the stage and not pulling any. But overall I think he has a lot of positives that make him great, you just have to watch out for his weaknesses as well. With him not pulling pikmin sometimes, it can really put him behind. He's already able to give my best amiibos a run for their money but his AI is glitchy and it keeps him from being amazing. Sometimes he just stands around and doesn't do anything and it really messes him up. Hopefully Nintendo will patch his derpy AI because I believe this amiibo will be very strong if they do.

PROS:
  • Pikmin Throw is very strong
  • Racks up damage quick
  • True Combo
  • Lingering Hit Boxes on multiple moves
  • Strong Tilts that can kill
  • Great Recovery
  • Pikmin Colors Mechanic can work heavily in his favor
  • Down Air can meteor
CONS:
  • Relies heavily on pikmin to do damage
  • Sometimes will not pull pikmin and stand in one spot or just jab and tilt with no pikmin out
  • Very Squishy
  • Can struggle sometimes in FFAs/Team Matches, pikmin get caught in the crossfire
  • No Kill Throw
TRAINING MUSTS:
  • Always pull pikmin when training him, as soon as you lose one. Very important
  • Utilize Pikmin Throw, very important. Hammer him with pikmin to rack up damage and allow him to throw them on you as well
  • Grab and pummel often
  • Utilize down throw f air combo at low-mid percents, it's a little harder to land than others
  • Utilize all aerials, teach him to kill with f air and b air
  • Utilize all tilts, Up Tilt lingers, good for catching opponents. D Tilt and F Tilt kill, teach him to kill with these
  • F Tilt is a valuable kill option for Olimar so use it often
  • Utilize all smash attacks, teach him to kill with them
  • Make sure you don't pikmin throw onto the stage when you are recovering, the amiibo will start throwing them to their death. I repeat, don't even try it.



2 comments:

  1. Olimar has a kill throw.
    It's his Up Throw.

    ReplyDelete
    Replies
    1. Only problem is, he doesn't acknowledge that it CAN kill and goes for Forward and Back Throws instead.

      You gotta hammer that into his mind for him to use it.

      Delete